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Fluxx
Fluxx
Fluxx
Fluxx

Fluxx

The rules are there are no rules - well, almost!
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Product info

Description

Holding a set of Fluxx playing cards

A good hand

If you're anything like us, you probably can't be bothered learning the rules to anything. The minute we get our mitts on a new plaything we just want to start playing. Modern living makes you impatient. And let's face it, rules are boring. Like the saying goes: 'Any fool can make a rule'.

This is particularly true of card games. We're usually asleep by the time the explanation is over. Suggest a game that people are unfamiliar with and the normal response is a harrumph, followed by 'but I don't know how to play that one!' Maybe that's why Fluxx, Eco Fluxx and the brain-eating Zombie Fluxx have drawn us so quickly and completely into their anarchic clutches.

This truly original card game (for 2-6 players) starts with just one instruction: draw one card, play one card. From there on, the rules and goals of the game constantly change as you play new cards. Eco Fluxx mixes things up even further with tree-hugging nature and conservation game elements. Topsy-turvy? Wild absolutely it's!

Fluxx 3.1 Eco Fluxx Zombie Fluxx

Fluxx 3.1

Eco Fluxx

Zombie Fluxx

Picking a Fluxx playing card
There are four types of card in Fluxx: Keepers, Goals, New Rules and Actions. We hate to state the obvious but we will anyway: Keepers must be kept for later use, Goal cards change the goal/whimsical objective of the game, New Rules cards change or add to the rules, and Action Cards allow players to... hang on, do we really need to go on? It's flippin' obvious what the cards do, isn't it? And that's exactly what makes playing Fluxx such a pleasure. It's fast-paced, fun and totally unpredictable. It's also a game that has to be played to be appreciated - words can't do it justice.

The simple, quirky and, above all, random nature of Fluxx make it incredibly playable, and it has that all-important one-more-go-factor in spades. If you can play Snap you can play Fluxx. If you can't, may we suggest you step away from the computer - yes it is a computer, not a futuristic microwave - and return that dunce cap to your head. Dimbos aren't permitted here. And that is a rule!

Fluxx 3.1


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    Free UK Delivery Over £100
    Free Returns
    Next Day Delivery Not Available
    Free UK Delivery Over £100
    Free Returns
    Next Day Delivery Not Available
    Description
    Holding a set of Fluxx playing cards

    A good hand

    If you're anything like us, you probably can't be bothered learning the rules to anything. The minute we get our mitts on a new plaything we just want to start playing. Modern living makes you impatient. And let's face it, rules are boring. Like the saying goes: 'Any fool can make a rule'.

    This is particularly true of card games. We're usually asleep by the time the explanation is over. Suggest a game that people are unfamiliar with and the normal response is a harrumph, followed by 'but I don't know how to play that one!' Maybe that's why Fluxx, Eco Fluxx and the brain-eating Zombie Fluxx have drawn us so quickly and completely into their anarchic clutches.

    This truly original card game (for 2-6 players) starts with just one instruction: draw one card, play one card. From there on, the rules and goals of the game constantly change as you play new cards. Eco Fluxx mixes things up even further with tree-hugging nature and conservation game elements. Topsy-turvy? Wild absolutely it's!

    Fluxx 3.1 Eco Fluxx Zombie Fluxx

    Fluxx 3.1

    Eco Fluxx

    Zombie Fluxx

    Picking a Fluxx playing card
    There are four types of card in Fluxx: Keepers, Goals, New Rules and Actions. We hate to state the obvious but we will anyway: Keepers must be kept for later use, Goal cards change the goal/whimsical objective of the game, New Rules cards change or add to the rules, and Action Cards allow players to... hang on, do we really need to go on? It's flippin' obvious what the cards do, isn't it? And that's exactly what makes playing Fluxx such a pleasure. It's fast-paced, fun and totally unpredictable. It's also a game that has to be played to be appreciated - words can't do it justice.

    The simple, quirky and, above all, random nature of Fluxx make it incredibly playable, and it has that all-important one-more-go-factor in spades. If you can play Snap you can play Fluxx. If you can't, may we suggest you step away from the computer - yes it is a computer, not a futuristic microwave - and return that dunce cap to your head. Dimbos aren't permitted here. And that is a rule!

    Fluxx 3.1


     

    More info
    Please note:
    • Contains 84 cards and instructions.
    • 2 to 6 players.
    • Ages 8 and up.
    • 2 to 30 minutes playing time.
    How to play:
    • Start by shuffling the deck and deal 3 cards to each player.
    • Place the 'Basic Rules' card (the card with the white back) in the centre of the table.
    • Draw 1 card per turn.
    • Play 1 card per turn.
    • No hand limit.
    • No Keeper limit.
    • Leave the 'Basic Rules' card on the table even when the rules on this card are replaced by 'New Rule' cards.
    Zombie Fluxx
    • The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning
    • The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win
    • The bad news is, if your Friends become Zombies, you'll have to destroy them
    Eco Fluxx
    • It's got a whole food chain of woodland creatures, air and water and dirt, and the humans whose pollution can endanger such things. It has all the standard rules and actions that make it Fluxx, plus a few new ones that go with the theme

     

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