George Dubya once said, "It's a world of madmen and uncertainty." And whatever way you look at it, he was right. After all, this is the same man who also said: "I promise I will listen to whatís been said here, even though I wasn't here."
The face of evil?
But it isnít just the President. The whole world's gone a bit doolally lately. And nothing exemplifies this more than the War on Terror Board Game. A satirical reaction to modern day events, this highly topical game of strategy sees players struggling to restore order to our turbulent world.
More money = more power!
The goal of War on Terror is to liberate the world, ridding it of fear forever. Alternatively, you can play for a world without empires. Incredibly insightful, War on Terror is like a cross between Risk and Monopoly with loads of complex contemporary crises thrown in.
Plan your attack!
As players attempt to liberate (okay, conquer) countries and develop them with villages, towns and cities, they must earn money via (pilfered) oil income from occupied territories. They can also declare war, make and break treaties and fund regime changes. Amidst all this dodgy dealing, there are political kidnaps, secret treaties, dubious propaganda campaigns and intercontinental wars to contend with. Realistic? Itís too close for comfort!
The (literal) Axis of Evil
Of course no War on Terror would be complete without an Axis of Evil, and in this case it is handily located as a spinner in the middle of the board. The spinner decides who the baddies are with its random finger of suspicion. You'll even get a nasty little subsidy in the form of a few special cards. If you weren't evil before, you soon will be.
As well as providing stacks of intrigue, this engrossing, brilliantly executed game is guaranteed to bring out the nastiest, greediest, most paranoid aspects of your character. So hurry up and hit Buy. To quote Dubya: "Let's don't fear the future, let's shape it."